12 2 / 2014
This workshop is a precursor to creating full, research-backed personas, and is aimed to externalize what stakeholders already know about their customers - to share prior knowledge and assumptions through experience working at your company, interacting with users, and data generated by users. The provisional personas developed here are also known as: Proto-Personas, Ad Hoc Personas, Strawman Personas, Skeletal Personas, or Pragmatic Personas.
31 1 / 2014
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
31 8 / 2012
The following is a large spreadsheet comparing all the UX / IXD tools I could find - Everything from Wireframing to Prototyping, on the Mac, PC, and Web. Created as a way to determine what programs to use depending on various project needs and thought other interaction designers would find this useful.
Take a look at the UX / IXD comparison chart, and please do let me know what you think. I would like to maintain ownership of this doc, but am open to constructive criticism, suggestions, etc).
Inspired by two articles: A Real Web Design Application by Jason Santa Maria, and Prototyping: Picking the Right Tool by Todd Zaki Warfel